![]() Hour of Devastation and Throne of Eldraine: A Couple of Outliers They were exceptionally high picks in booster drafts and are still great choices for any Commander decks that can play them. These lands were also mainstays in Standard and have even continued popping up a tiny bit recently in Pioneer. Since Khans changed that by supporting them fully for the first time in Magic’s history, one of the first ideas locked in was finishing the tri-lands cycle that was started in Shards of Alara. We’d had a set of Commander decks featuring format favorites like Kaalia of the Vast and The Mimeoplasm, a cycle of legendary dragons in Planar Chaos, and a few cool bits from Apocalypse.īut at this point, there’d been very little focus placed on the “wedges” as they’re affectionately known. The remaining five had very little support by the time Khans of Tarkir rolled around in 2014. Shards of Alara gave us names and support for five of the ten possible 3-color combos. The List: All of MTG’s Tri-Lands Homelands Flooded Strand and co’s ability to fetch for dual lands that have basic land types has provided the backbone of competitive three-color mana bases across multiple formats for almost two decades. Ok, so the fetch lands are not technically tri-lands, but I don’t think it would be fair for them to not get at least a mention. They also come in handy for fixing four and five-color mana bases, as dual lands do even less work for you in those. It can sometimes be difficult to fix your colors in a three-color deck with only dual lands at your disposal. If dual lands are lands that can produce two colors of mana, then tri-lands are lands that can produce three colors of mana. ![]() Hour of Devastation and Throne of Eldraine: A Couple of Outliers.Khans of Tarkir: The Other Proper Tri-lands.Shards of Alara: The First Proper Tri-lands and the Panoramas.
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